Author Topic: the future of soldat  (Read 10800 times)

Offline Beta

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Re: the future of soldat
« Reply #30 on: March 19, 2013, 01:14:19 pm »
+ add new weapon: flamethrower as main weapon
but fix its strengh
<Cast> im glad u find something to waste ur time on since playing soldat isnt really ur thing

Offline nosejj

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Re: the future of soldat
« Reply #31 on: March 19, 2013, 07:46:24 pm »
lol beta :D
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Offline Mittsu

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Re: the future of soldat
« Reply #32 on: March 19, 2013, 07:48:33 pm »
lol i actually like that idea

Offline Beta

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Re: the future of soldat
« Reply #33 on: March 19, 2013, 08:23:43 pm »
maybe its going a bit too far, but what about adding cluster grenades with a droprate of 4 minutes or smt and a randomly generation. It would make the ingame much more variable.
Its a normal part of the ctf game, why shouldnt we integrate it into our ctf-league system
« Last Edit: March 19, 2013, 08:27:15 pm by B3TA »
<Cast> im glad u find something to waste ur time on since playing soldat isnt really ur thing

Offline reebook

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Re: the future of soldat
« Reply #34 on: March 19, 2013, 08:26:27 pm »
guys can u get that only fixing these fucking hits can get old players back? f*ck new weapons.
https://www.youtube.com/user/TheReadbug/videos

                                   Soldat Videos

Offline Alkaline

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Re: the future of soldat
« Reply #35 on: March 19, 2013, 08:43:13 pm »
guys can u get that only fixing these fucking hits can get old players back? f*ck new weapons.

old players back : done xD
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Offline Petterkowski

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Re: the future of soldat
« Reply #36 on: May 13, 2013, 02:35:51 pm »
/bump

The idea is taken from cs. ingame teamspeak.

I think noone has mentioned it earlier but i might be wrong. I do not know if this is possible from a technical point of view but definitely , it would be a cool thing. That kind of communication is better. Sometimes you don't pay attention to what people are texting in game and you may overlook the valuable information , like ' where's the efc '  whereas if someone said it through the ingame ts, you would have heard that. If someone does not like to talk , he doesn't even have to. It's push to talk. But it's better to hear the information than look for it in a heap of dialogues. I find this better than the radio thing. Definitely it's faster and it's a facilitation , especially for the newcommers. Also you are learning faster if you are receiving some tips from better players. People can talk with eachother , not just about the current action but generally about everything that is related to Soldat. All this can be made by ingame ts. You start to talk just by pressing one button , for example 'f'. When you don't want to hear all these conversations there should be a disable button too.
« Last Edit: May 13, 2013, 03:12:07 pm by Petterkowski »


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Offline DutchFlame

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Re: the future of soldat
« Reply #37 on: May 13, 2013, 05:44:03 pm »
and a mute incase tommyj makes no sense again
« Last Edit: May 13, 2013, 10:29:26 pm by DutchFlame »

Offline toom

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Re: the future of soldat
« Reply #38 on: May 13, 2013, 10:25:32 pm »
Please, just stop with the overused and abused 'banana-san' jokes...

Offline Vic R

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Re: the future of soldat
« Reply #39 on: May 13, 2013, 11:41:53 pm »
steam

Offline Der Exorzischt

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Re: the future of soldat
« Reply #40 on: May 14, 2013, 01:00:54 am »
<Executer> Du bist halt einfach ein Teammate da sagt man "JAWOLL!... DEN WILL ICH HABEN!" :D


Offline virus

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Re: the future of soldat
« Reply #41 on: May 14, 2013, 01:50:48 am »
Steam would be an awesome idea, excuse my naivity but is it plausible?
« Last Edit: May 14, 2013, 01:52:34 am by virus »

Offline Dusty

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Re: the future of soldat
« Reply #42 on: May 14, 2013, 02:07:12 am »
MM has indeed planned on adding Soldat to Steam Greenlight but honestly it's pretty difficult to see it happening anytime soon when the game has severe problems running on OSes newer than XP.

Offline Gov

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Re: the future of soldat
« Reply #43 on: May 14, 2013, 01:56:36 pm »
Steam would be an awesome idea, excuse my naivity but is it plausible?
MM has indeed planned on adding Soldat to Steam Greenlight but honestly it's pretty difficult to see it happening anytime soon when the game has severe problems running on OSes newer than XP.
+ , there's just too many things to fix for it to be ready.
we can dream.

Offline DutchFlame

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Re: the future of soldat
« Reply #44 on: May 15, 2013, 11:32:36 pm »
what happend to the supporting paying project ymmees started at these forums months ago>!??

also i just found another opensoldat project at opensoldat.tk

he even made some kind of vehicle script pretty awsum!

vids: http://www.youtube.com/watch?feature=player_embedded&v=gb_DNLQ2mHA

http://www.youtube.com/watch?feature=endscreen&NR=1&v=oZmm5jqtOyU
« Last Edit: May 15, 2013, 11:35:16 pm by DutchFlame »