Author Topic: SRL 12 - Should we change the SRL tiebreaker?  (Read 7680 times)

Offline ihideeli

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Re: Should we change the SRL tiebreaker?
« Reply #30 on: April 17, 2011, 11:55:51 am »
Yes, if not Rotten then only Division.

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Offline Snip

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Re: Should we change the SRL tiebreaker?
« Reply #31 on: April 17, 2011, 12:29:56 pm »
Steel is the best one map is the same from both sides most fair..
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Offline Majoman

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Re: Should we change the SRL tiebreaker?
« Reply #32 on: April 17, 2011, 01:32:57 pm »
Germans prefer divi, I believe this concludes this meeting, folks. Division has been decided as a new TB map for SRL. Thanks to everyone for a valuable input, it's trully appreciated.
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Offline Max Power

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Re: Should we change the SRL tiebreaker?
« Reply #33 on: April 17, 2011, 01:45:34 pm »
the speedy reporter of Soldat Journal reveals the secret administration policy of the SRL team. read more in the next issue!!


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« Last Edit: April 17, 2011, 07:07:43 pm by Whiz »
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Offline Majoman

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Re: Should we change the SRL tiebreaker?
« Reply #34 on: April 17, 2011, 02:01:08 pm »
Hm, good idea actually.
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Offline vegas

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Re: Should we change the SRL tiebreaker?
« Reply #35 on: April 17, 2011, 02:15:39 pm »
like i said steel is perfect, divi is good tho.

here is my new amazing suggestion; if you want a new map as tiebreaker, what about snakebite or mfm2 :D

both balanced and tight maps, good&different choices as tiebreakers.

or another suggestion is (its gonna be funny actually)

example: Clan A and Clan B play their first match with "tiebreaker1"
their second match's tiebreaker is "tiebreaker2"

i mean first matches and second ones have different tiebreakers?? sup ? :DD
« Last Edit: April 17, 2011, 02:18:44 pm by vegas »
Retired.

Offline ihideeli

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Re: Should we change the SRL tiebreaker?
« Reply #36 on: April 17, 2011, 02:25:29 pm »
When 30% or less games is finished by TB - I have to said - no Vegas :) Can be chaos.

Steel was tb for ~5 seasons? - its shoulnt be even taking for annotations then, but...

Another idea by me is:

Clan who have better cap ratio then rivals after 2 maps - can choose for tb map from pack Rott - Div - Steel?. But if 1 of this map was played just before - they cant choose it.

Then clans cant whining about "omg Rotten is tb - its our map! fuck we have to learning to play other one", cuz in this system they still can choose Rotten as their map. Then Rotten automatical cant be choosing as tb in this game anymore. So team who have more caps after 2 maps can choose tb from Div or Steel.

That system guaranteed fight for each cap, even when its 0-3 after 4 minutes.
« Last Edit: April 17, 2011, 02:32:43 pm by ihideeli »

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Offline vegas

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Re: Should we change the SRL tiebreaker?
« Reply #37 on: April 17, 2011, 02:34:14 pm »
i am open minded eel, your suggestion can be good too, this game for fun indeed. But your idea is more complicated(chaos) than mine cause of more tiebreakers and picking by teams each game.

Also its very hard to follow people if they do it right or wrong because we have a lot idiot in community :D
But can be good of course.
« Last Edit: April 17, 2011, 02:36:09 pm by vegas »
Retired.

Offline L00k3y

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Re: Should we change the SRL tiebreaker?
« Reply #38 on: April 17, 2011, 02:53:19 pm »

Clan who have better cap ratio then rivals after 2 maps - can choose for tb map from pack Rott - Div - Steel?. But if 1 of this map was played just before - they cant choose it.

That system guaranteed fight for each cap, even when its 0-3 after 4 minutes.

Good idea. With this, caps will be more important for team who lose one map in match, cuz when they win second map and have more caps, they can pick another map, so this team can play 2 favourite maps. This idea give more chance for worse team.
« Last Edit: April 17, 2011, 02:56:27 pm by L00k3y »
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Offline ihideeli

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Re: Should we change the SRL tiebreaker?
« Reply #39 on: April 17, 2011, 03:13:05 pm »
@ Vegas: Its can looks a little complicated, but it is more simple.
@ Lukey: Yes! That is the main idea, but there is another one important also.

Let`s look on merits :
1. You should fight for each cap! Each cap can have big value ofc only when tb is needed.
2. There is 3 possibility maps as tb! You cant choose 1 tb and make all players happy of it.
3. Games can be more exciting!
For example: Your Team A won 1st map 6:2 (+4 in caps). After 8 minutes of map 2 Team B leading by 0:4... Look there is 2 min left to end of map, you loosing it 0:4 - in old system many of clans can say - "Ok fuck it, will be tb". But in new system is "Com`on team! lets do just 1 cap then we can take tb!".

Let`s look now on minuses:
1. It`s still tie! What if after 2 maps its 1:1 and in caps 8:8?
As solution there can be some pecking order or something. For example: Before Srl11 start players will vote for tb maps as always in this case. Example results: Division 23 votes. Rotten 20. Steel 18. Then after 2 maps (1:1 in maps + 8:8 in caps) tb is Division (highest vote result). But if one of both teams choose it in 1st 2 maps then tb is Rotten (2nd place in votes). BUT (!) when Rotten also was picked up by 1 of teams before then tb is... yes its Steel (3rd place in votes). EDIT: Hmm i think it`s even isnt minus - You can use some strategic in choosing maps.
2. WTF !? Some players can dont understand tb rules.

Result: 3:2(?) for YES.
« Last Edit: April 17, 2011, 03:26:11 pm by ihideeli »

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Offline Max Power

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Re: Should we change the SRL tiebreaker?
« Reply #40 on: April 17, 2011, 07:07:18 pm »
Yes, change the tiebreaker!    - 33 (76.7%)
No, keep Ash as tiebreaker!    - 10 (23.3%)

We will change the tiebreaker. You can vote for your favorite map here:

http://www.sctfl.net/forums/index.php?topic=31517.0

I'm not homo
« Last Edit: April 17, 2011, 07:15:40 pm by Max Power »
penis advantage is true